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Arena Sorting Rules

1. There will be 12 head of cattle numbered 0 to 9, with 2 spares to hold the mob
2. 3 riders will enter the arena
3. The judge will call a number between 0 and 9.  Example the judge might call number 7, this will become your first beast then you must follow on in order. For example' your order would then be 7,8,9,0,1,2,3,4,5,6
4. You must put the cattle through the gate in that order. If the wrong number goes through the gate out of sequence, this will result in disqualification
5. If a beast with no number gets through the gate, this will result in disqualification
6. If a beast that has been drafted correctly through the gate, then gets back to the mob, this will result in disqualification
7. Time will be taken from when the last beast passes through the gate.
8. Riders have 2 minutes to complete their run
9. Running a beast into the fence or over the mob will result in disqualification
10. Excessive pressure on cattle or horses will result in disqualification, at the judges discretion
11. The judges decision will be absolutely final
12. If no team gets all the cattle through in the time allocated, places will be determined by the number of cattle they sort in the time allocated
13. You may run 10 runs with one mob of cattle, and each mob must not run more than 4 times in one
day
14. All riders must adhere to the dress code as follows:
a:  Long sleeved shirt
b: Wide Brimmed Hat or skull cap
c:  Riding boots
d: Tidy attire

15. All competitors under 17 years must wear a skull cap at all times while mounted at the grounds.

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